BANGS: Basic Needs in Games Scale Satisfaction and frustration of players' basic psychological needs Please cite when you use this questionnaire: Ballou, N., Denisova, A., Ryan, R., Rigby, C. S., & Deterding, S. (2024). The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences. International Journal of Human-Computer Studies, 188, 103289. https://doi.org/10.1016/j.ijhcs.2024.103289 Source: https://alenadenisova.com/paper-ballou-2024.html#questionnaire HOW TO USE IT - Replace [X] to fit what you are asking about: “the game” for a single session, “the games I played” for gaming in general, or the game's name (for example, piped in from an earlier question) for one game over time. - Introduce the items with: “Below, we ask you about experiences of [X]. In [X]...”, where [X] describes the context, for example “the gaming session you described”, “gaming in general over the past 2 weeks”, or the name of the game. - Present the items in random order, as in the validation studies. - Use a 7-point agreement scale with the anchors 1 Strongly disagree, 4 Neither agree nor disagree and 7 Strongly agree. INSTRUCTIONS FOR PLAYERS Below, we ask you about experiences of [X]. In [X]... RESPONSE SCALE 1 Strongly disagree 2 3 4 Neither agree nor disagree 5 6 7 Strongly agree ITEMS Autonomy satisfaction bangs_01. I could make choices regarding how to play [X]. bangs_02. I could play [X] in the way I wanted. bangs_03. I could direct my own play experience in [X]. Autonomy frustration bangs_04. I felt forced to take certain actions in [X]. bangs_05. Many actions in [X] were boring. bangs_06. I often found myself wishing I could do something else within [X]. Competence satisfaction bangs_07. I felt I was getting better at playing [X]. bangs_08. I felt that I made progress while playing [X]. bangs_09. I felt a sense of achievement while playing [X]. Competence frustration bangs_10. I often felt that I lacked the skills necessary for [X]. bangs_11. I kept failing to accomplish what I wanted to while playing [X]. bangs_12. I felt disappointed with my performance in [X]. Relatedness satisfaction bangs_13. I felt I formed relationships with other players and/or characters in [X]. bangs_14. Engaging with [X], I felt a connection to others, virtual or real. bangs_15. I felt that other players and/or characters in [X] cared about me. Relatedness frustration bangs_16. Interactions with other players and/or characters in [X] felt toxic to me. bangs_17. The community or virtual world in [X] made me feel unwelcome. bangs_18. Others in [X] were unfriendly towards me. SCORING - There are no reverse-scored items. Satisfaction and frustration are scored as separate subscales. - Score each of the six subscales as the mean of its three items. NOTES - The autonomy frustration subscale had lower reliability than the others, so use it with caution, particularly when asking about one particular game. - The relatedness items work for both single-player and multiplayer games, because they refer to other players and/or characters. MORE - BANGS user guide and files (Nick Ballou): https://nickballou.com/docs/bangs - Data, code and materials (OSF): https://osf.io/uq8mp