Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges
JournalSCImago Journal Rank: PACM HCI, first quartile: SJR Q1Proceedings of the ACM on Human-Computer Interaction (CHI PLAY 2024), 2024
In short
Games can help people through hard times, but which parts of a game help, and how? We surveyed 130 people about the games they played during difficult life challenges.
Key findings
- We identified 31 game aspects in 6 categories that players found helpful or harmful.
- Games supported emotion-focused, avoidance and meaning-focused coping.
- Emotion-focused coping was most often linked to challenge: overcoming difficulty gave players a sense of competence.
Read and cite
APA citation
Mirhadi, S., Iacovides, J., & Denisova, A. (2024). Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges. Proceedings of the ACM on Human-Computer Interaction, 8(CHI PLAY), Article 332. https://doi.org/10.1145/3677097
Line of work
- This paper · 2024Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges
- Followed by · 2026Seeing Your Own Mind Playing Out on the Screen: A Constructivist Grounded Theory of Video Games as Dynamic Coping Systems
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