Research

I study what players experience when they play, and how to measure it. My work is organised into six core themes, four related ones, and some other work from collaborations.

What ties it together

The common thread is research methods for evaluating experiences of playing games:

  • Using research methods to define experiences
  • Creating new tools and methods to assess specific experiences
  • Using those tools to evaluate how aspects of games affect player experiences
  • Learning how research methods and theories are used and adapted in academic research and industry practice

Core themes

Challenge and adaptation

What makes a game challenging, how to measure it, and how games can adapt to keep that challenge right for each player.

13 papers · 2 PhD researchers

Games for good

How games help people through difficult times, and serious games built for health and education.

7 papers · 1 PhD researcher

The placebo effect

How what players are told, or what a feature looks like, changes what they experience.

6 papers

Measuring player experience

Questionnaires and mixed methods for measuring challenge, uncertainty, agency and players' needs.

14 papers · 2 PhD researchers

Related themes

Games made for our studies

Some questions need a game built for the purpose. Each one links to the study it was made for.

Questionnaires

Validated questionnaires I developed with colleagues. Each page has the full items, instructions and scoring, with copy and download options (CSV, text and Qualtrics import).

Other work

Tabletop games, visualisation literacy, telepresence and VR. See the other work