What We Talk About When We Talk About Agency: A Systematic Review of Agency in Video Games
JournalSCImago Journal Rank: PACM HCI, first quartile: SJR Q1Proceedings of the ACM on Human-Computer Interaction (CHI PLAY 2026), 2026
In short
Agency, players' capacity to make meaningful choices and see their consequences, is widely discussed in games research but has no agreed definition. We systematically reviewed 79 peer-reviewed articles to map how agency in video games is defined and measured.
Key findings
- Definitions of agency vary widely across gaming contexts, which makes studies hard to compare.
- Questionnaires are the most common measure, but few validated scales are designed specifically for video games.
- Most research treats agency as part of the game's structure, such as interaction and narrative, rather than as the player's own experience.
Read and cite
APA citation
Xu, X., Beeston, J., & Denisova, A. (2026). What We Talk About When We Talk About Agency: A Systematic Review of Agency in Video Games. Proceedings of the ACM on Human-Computer Interaction, 10(7). https://doi.org/10.1145/3831310
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