Full paper · 2026

What We Talk About When We Talk About Agency: A Systematic Review of Agency in Video Games

Xu, X., Beeston, J., & Denisova, A.

JournalSCImago Journal Rank: PACM HCI, first quartile: SJR Q1Proceedings of the ACM on Human-Computer Interaction (CHI PLAY 2026), 2026

Teaser figure: What we talk about when we talk about agency. A Venn diagram of 77 studies shows 50 frame agency as a system affordance, 45 as a subjective experience, and 18 as both. Bar chart of game elements studied: interaction 26, narrative 21, characters 20, environment 15. Only 33 studies addressed player experience, and few used validated measures.
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In short

Agency, players' capacity to make meaningful choices and see their consequences, is widely discussed in games research but has no agreed definition. We systematically reviewed 79 peer-reviewed articles to map how agency in video games is defined and measured.

Key findings

  • Definitions of agency vary widely across gaming contexts, which makes studies hard to compare.
  • Questionnaires are the most common measure, but few validated scales are designed specifically for video games.
  • Most research treats agency as part of the game's structure, such as interaction and narrative, rather than as the player's own experience.

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APA citation

Xu, X., Beeston, J., & Denisova, A. (2026). What We Talk About When We Talk About Agency: A Systematic Review of Agency in Video Games. Proceedings of the ACM on Human-Computer Interaction, 10(7). https://doi.org/10.1145/3831310

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