Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
ConferenceProceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY'15), 2015
In short
Good gaming experiences depend on balancing challenge against the player's skill. We tested a simple form of dynamic difficulty adjustment: changing a game's timer based on each player's performance, without telling players it was happening.
How the study worked
- Game
- Nightmares, an isometric view shooting game
- Players
- 42 (20 in the control group, 22 in the experimental group)
- Goal
- Score 300 points or more within a 90-second time limit
- Adaptation
- Scores were compared to scores recorded in a pilot at four points in the game. If players were doing better than an average player, the timer sped up by a factor of 1.4; if they were doing poorly, it slowed down by the same factor.
- What players knew
- They were not aware of the feature
- Measures
- Immersion (IEQ) and in-game scores
Key findings
- Players whose game adapted to them found it more immersive than players of the non-adaptive version.
- This gives empirical support for using difficulty adjustment to improve player experience.
What this means
Even simple adaptation of a timer, based on player’s performance, can affect their gaming experience.
Discussion
Read and cite
APA citation
Denisova, A., & Cairns, P. (2015). Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY'15) (pp. 97-101).
Line of work
- This paper · 2015Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
- Followed by · 2019Player Experience and Deceptive Expectations of Difficulty Adaptation in Digital Games
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