Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game
We built “Caroline”, a horror game that reads the player's heart rate and adjusts its difficulty in real time: stressed players get a harder game and relaxed players an easier one. We compared it with a version of the game without the adjustment.
Summary and key findings: Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game PDF of Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game (accepted version) Publisher's version of Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game