Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS
ConferenceCORE conference ranking: CORE A*Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI'23), 2023
In short
CORGIS measures perceived challenge and the Video Game Demand Scale (VGDS) measures demand, and the two appear to overlap. We tested how the two questionnaires relate to each other.
Challenge or demand?
CORGIS
Perceived challenge
a player experience that arises from one’s interaction with a game’s intrinsic challenges at a particular skill level
Dimensions Cognitive, emotional, performative, decision-making
VGDS
Perceived demand
a requirement placed on the user to actively and constantly respond to on-screen displays in order to continue the digital experience
Dimensions Cognitive, emotional, controller, exertional, social
Items from both scales that loaded on the same dimension
Emotional
- VGDS The game gave me the feels.
- VGDS I was moved by the game.
- CORGIS The things that happened in the game made me sad.
Performative
- CORGIS I had to react quickly when playing the game.
- CORGIS Thinking fast was an important part of the game.
Key findings
- 1,101 players recalled their last gaming session and completed both scales.
- Neither a 'complete overlap' model nor a 'no overlap' model fitted the data.
- An exploratory factor analysis found seven dimensions: the five VGDS dimensions plus the performative and decision-making dimensions of CORGIS.
Read and cite
APA citation
Flint, A., Denisova, A., & Bowman, N. (2023, April). Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI'23).
Line of work
- Builds on · 2020Measuring Perceived Challenge in Digital Games: Development & Validation of the Challenge Originating from Recent Gameplay Interaction Scale (CORGIS)
- This paper · 2023Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS
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