Designing games and media with an educational or persuasive purpose, and design guidance for others.
Designing and building games and other interactive media, often with an educational or persuasive purpose, and producing design guidance such as guidelines for games for older adults and persuasive design cards for novice designers.
Other publications
- Evaluating the Use of Persuasive Design Cards for Novice Designers PDF of Evaluating the Use of Persuasive Design Cards for Novice Designers
Also relevant
Papers whose main theme is elsewhere but which also contribute here.
- Narrative-Driven VR Exergames for Active Older Adults: Examining the Impact of Narrative Styles and Themes on Motivation and User Experience PDF of Narrative-Driven VR Exergames for Active Older Adults: Examining the Impact of Narrative Styles and Themes on Motivation and User ExperiencePublisher's version of Narrative-Driven VR Exergames for Active Older Adults: Examining the Impact of Narrative Styles and Themes on Motivation and User Experience
- Emotionally Challenging Games Can Satisfy Older Adults' Psychological Needs: From Empirical Study to Design Guidelines PDF of Emotionally Challenging Games Can Satisfy Older Adults' Psychological Needs: From Empirical Study to Design GuidelinesPublisher's version of Emotionally Challenging Games Can Satisfy Older Adults' Psychological Needs: From Empirical Study to Design Guidelines
- Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player Experience PDF of Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player ExperiencePublisher's version of Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player Experience
- Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces PDF of Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible SpacesPublisher's version of Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces
- Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis PDF of Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements AnalysisPublisher's version of Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis
- AI for Romantic Comedies Dagstuhl 22251 pagePublisher's version of AI for Romantic Comedies
- Breaking a Game to Prove a Point About Medicinal Maggots