Human–AI interaction through play

Playful human–AI tools, generative AI in game development, and evaluating procedurally generated content.

How people interact with AI through play, including playful co-creative authoring tools, AI for audiences and AI-driven game adaptation. An emerging interest is evaluating procedurally generated content, including procedural narrative generators.

Other publications

  • Human-AI Interaction through Play Workshop Workshop Zhu, J., Preuss, M., Liapis, A., Harteveld, C., Denisova, A., Cooper, S., & Chanel, G. · 2024 · IEEE Conference on Games (CoG'24)
  • Designing for Playfulness in Human-AI Authoring Tools Workshop Liapis, A., Guckelsberger, C., Zhu, J., Harteveld, C., Kriglstein, S., Denisova, A., Gow, J., & Preuss, M. · 2023 · Proceedings of the Workshop on Human-AI Interaction Through Play at the Foundations of Digital Games (FDG'23) Publisher's version of Designing for Playfulness in Human-AI Authoring Tools
  • The First Workshop on Human-AI Interaction through Play Workshop Zhu, J., Preuss, M., Liapis, A., Harteveld, C., Denisova, A., Cooper, S., & Chanel, G. · 2023 · Proceedings of the Foundations of Digital Games (FDG'23)
  • Arts & Crafts & Generative AI Dagstuhl report Palosaari Eladhari, M., Barros, G. A. B., Denisova, A., Hoover, A. K., Hu, C., Kallabis, L., Khalifa, A., Müller-Brockhausen, M., et al. · 2024 · Extended abstract (3.15) in Dagstuhl Reports from Dagstuhl Seminar 24261 on Computational Creativity for Game Development Dagstuhl 24261 page
  • Evaluating the Generative Space of Procedural Narrative Generators Dagstuhl report Short, E., Barros, G. A. B., Champandard, A. J., Cook, M., Cunha, J. M., Denisova, A., Liapis, A., Palosaari Eladhari, M., Pirker, J., et al. · 2024 · Extended abstract (3.17) in Dagstuhl Reports from Dagstuhl Seminar 24261 on Computational Creativity for Game Development Dagstuhl 24261 page
  • Designing Playfulness in Human-AI Authoring Tools Dagstuhl report Liapis, A., Guckelsberger, C., Zhu, J., Harteveld, C., Kriglstein, S., Denisova, A., Gow, J., & Preuss, M. · 2023 · Extended abstract in Dagstuhl Reports from Dagstuhl Seminar 23033 on Game Measures and Player Experience Dagstuhl 23033 page
  • AI for Romantic Comedies Dagstuhl report Cook, M., Awiszus, M., Cakmak, D., Denisova, A., Dockhorn, A., Harteveld, C., Liapis, A., Palosaari Eladhari, M., Perez Liebana, D., Rombout, L., & Thompson, T. · 2022 · Extended abstract in Dagstuhl Reports from Dagstuhl Seminar 22251 on Human-Game AI Interaction Dagstuhl 22251 pagePublisher's version of AI for Romantic Comedies
  • Artificial Intelligence for Audiences Dagstuhl report Liapis, A., Awiszus, M., Champandard, A. J., Cook, M., Denisova, A., Dockhorn, A., Thompson, T., & Zhu, J. · 2022 · Extended abstract in Dagstuhl Reports from Dagstuhl Seminar 22251 on Human-Game AI Interaction Dagstuhl 22251 pagePublisher's version of Artificial Intelligence for Audiences
  • Personalized Long-Term Game Adaptation Assistant AI Dagstuhl report Liapis, A., Chanel, G., Denisova, A., Harteveld, C., Preuß, M., & Volz, V. · 2022 · Extended abstract in Dagstuhl Reports from Dagstuhl Seminar 22251 on Human-Game AI Interaction Dagstuhl 22251 pagePublisher's version of Personalized Long-Term Game Adaptation Assistant AI

Also relevant

Papers whose main theme is elsewhere but which also contribute here.