Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces
Non-Euclidean spaces can contain layouts that are impossible in the physical world. We adapted Snake and Asteroids to flat, hyperbolic and spherical spaces and asked each player to try all three versions.
Summary and key findings: Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces PDF of Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces (accepted version) Publisher's version of Non-Euclidean Video Games: Exploring Player Perceptions and Experiences inside Impossible Spaces